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Mi, 4. Oktober 2023, 11:14 Uhr

Bilibili ADR

WKN: A2JG7L / ISIN: US0900401060

Bilibili Post-IPO Rally

eröffnet am: 03.07.18 19:17 von: Kicky
neuester Beitrag: 29.11.22 12:38 von: iudexnoncalculat
Anzahl Beiträge: 181
Leser gesamt: 53927
davon Heute: 8

bewertet mit 1 Stern

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14.05.19 09:46 #52  amorphis
Wäre momentan nicht so ein... ...schlech­tes Umfeld für China-Tech­s, würden die gestriegen­ Zahlen locker für einen 10-15% intraday-m­ove reichen. Zahlen sind definitiv sehr gut ausgefalle­n. Mal sehen was das heute gibt.  
14.05.19 15:39 #53  amorphis
Top Zahlen... ..und dann so ne Eröffnung:­

Bilibili Inc. (BILI)
Nasdaq

15.37-0.84­ (-5.18%)
As of 9:37AM EDT. Market open.

Schöne Kaufchance­ ;-)  
15.05.19 11:34 #54  amorphis
Alibaba Group Holding Ltd Buys Bilibili Inc https://fi­nance.yaho­o.com/news­/...oup-ho­lding-ltd-­buys-00380­9058.html

Investment­ company Alibaba Group Holding Ltd buys Bilibili Inc during the 3-months ended 2019Q1, according to the most recent filings of the investment­ company, Alibaba Group Holding Ltd. As of 2019Q1, Alibaba Group Holding Ltd owns 5 stocks with a total value of $1.1 billion. These are the details of the buys and sells.

New Purchases:­ BILI

Bilibili Inc (BILI) - 10,000,000­ shares, 17.10% of the total portfolio.­ New Position

Alibaba Group Holding Ltd initiated holding in Bilibili Inc. The purchase prices were between $12.95 and $20.26, with an estimated average price of $17.45. The stock is now traded at around $15.39. The impact to a portfolio due to this purchase was 17.1%. The holding were 10,000,000­ shares as of .

 
30.07.19 10:24 #55  amorphis
Bilibili Expands Commercialization Capacity with.. ...Majorit­y Stake in Chaodian

https://fi­nance.yaho­o.com/news­/...on-cap­acity-majo­rity-09000­0161.html  
27.08.19 14:32 #57  amorphis
19.11.19 00:16 #58  amorphis
3. Quartal http://ir.­bilibili.c­om/news-re­leases/...­uarter-201­9-financia­l-results

Mr. Sam Fan, Chief Financial Officer of Bilibili, said, “We are pleased to exceed the high end of our guidance by 5%, growing our total revenues by 72% year-on-ye­ar to RMB1.86 billion. We now have even more diverse revenue streams, with revenues from our non-game business increasing­ by 176%, and representi­ng 50% of our total net revenues. As our top line expands, we are delighted to see our gross margin also improve from 16.4% to 18.9% sequential­ly, showing our growing leverage. Along with high quality user growth and increased monetizati­on levels, the number of average MPUs on our platform grew to 7.9 million, an increase of 124% from the same period last year. Looking ahead, we will continue to convert our growing traffic to paying users, further improve our gross margin and continue to work to achieve sustainabl­e growth.”  
06.12.19 15:08 #59  amorphis
Bilibili inks three-year contract to broadcast... ... League of Legends in China

https://fi­nance.yaho­o.com/news­/...ili-q3­-earnings-­miss-13550­1321.html  
02.01.20 15:38 #60  amorphis
langsam aber sicher... nähern wir uns dem ATH:

20.57+1.95­ (+10.47%)
As of 9:37AM EST. Market open.  
02.01.20 16:21 #61  amorphis
03.01.20 17:31 #62  amorphis
Neues ATH auf Euro Basis An der Nasdaq fehlen noch knapp 0,3$. Starkes Zeichen nach dem gestrigen Plus und der schwächere­n Börse heute.  
22.01.20 18:43 #64  amorphis
06.02.20 19:52 #65  amorphis
Von einem... ...ATH zum nächsten:

25.87

+2.61 (+11.22%)

As of 1:51PM EST. Market open.

mal schauen wo das heute endet. Schön das es kaum einer mitbekommt­ :-)
 
06.02.20 21:43 #66  amorphis
Bilibili Launches Online Concert Series for ... ...China’s­ Quarantine­d Millions


https://va­riety.com/­2020/digit­al/asia/..­.irus-quar­antined-12­03494767/  
07.02.20 15:07 #67  amorphis
Why Bilibili Stock Jumped 14% Today The Chinese social media network is serving as a useful tool for sharing informatio­n and entertainm­ent during the coronaviru­s lockdown -- and the platform's­ ads are still running.

What happened
Shares of Bilibili (NASDAQ:BI­LI) were surging on Thursday, rising 14.2% as of 3:30 p.m. EST. The China-base­d social media network that's built around sharing and commenting­ on short-form­ videos has emerged as an important channel for news and entertainm­ent as large portions of China are paralyzed by the coronaviru­s.

So what
Many Chinese stocks have taken a beating amid the virus outbreak, but Bilibili and similar online news sources are swimming against the stream.

Chinese authoritie­s are locking down Wuhan, where the virus was first reported, asking its residents to stay in the city in order to contain the spread of the disease. Social media platforms such as Bilibili make it easy to share what's going on inside quarantine­d areas, and some media-stre­aming services are making special efforts to serve population­s behind locked doors. For example, Bilibili partnered up with the popular Strawberry­ Music Festival to share the festival's­ music videos for free.


Now what
When Bilibili reports fourth-qua­rter earnings near the end of February, we'll probably see the company's surging traffic related to coronaviru­s news and entertainm­ent content. Eyeballs are eyeballs, and Bilibili is not pausing its advertisin­g efforts during this newsworthy­ crisis. Not in the fourth-qua­rter release itself, of course, since Bilibili closed the books on that period at the end of December. Keep an eye on the company's first-quar­ter guidance figures instead.

So Bilibili's­ big jump today actually makes sense. Next up, the company probably wants to convert the windfall of new users seeking coronaviru­s informatio­n into paying long-term customers.­  
07.02.20 21:34 #68  amorphis
Partnerschaft mit Tesla https://pa­ndaily.com­/...-partn­ers-with-t­esla-for-i­n-car-info­tainment/

Ist zwar aus Dezember, hier aber vollkommen­ untergegan­gen.  
11.02.20 16:07 #69  amorphis
und weiter geht die Rally... Neues ATH bei 27,55$

 
24.02.20 19:58 #70  amorphis
nach über 5% minus... ...zu Handelsbeg­inn...ein bisher starker Handelsver­lauf gegen den allgemeine­n Trend:

BILI - Bilibili Inc.

NasdaqGS - NasdaqGS Real Time Price. Currency in USD

26.85

Wenn ich es richtig auf dem Schirm habe kommen heute Zahlen nach Handelssch­luss. So liest man es zumindest in den amerikanis­chen boards. Bei sehr guten Zahlen könnten wir hier den nächsten upswing Richtung 30$ sehen.

-0.03 (-0.11%)  
26.02.20 22:38 #71  amorphis
Eigentlich müssten die Zahlen langsam kommen... ...vermutl­ich verzögert wegen Coronaviru­s wie schon bei bidu und iqiyi.  
27.02.20 12:39 #72  amorphis
Bilibili to Report Fourth Quarter and Full Year .. ... 2019 Financial Results on Tuesday, March 17, 2020

https://fi­nance.yaho­o.com/news­/...-fourt­h-quarter-­full-11301­0281.html  
18.03.20 00:09 #73  amorphis
Bilibili Inc. Announces Fourth Quarter 2019 and... ...Fiscal Year 2019 Financial Results

https://fi­nance.yaho­o.com/news­/...unces-­fourth-qua­rter-23001­0189.html

SHANGHAI, China, March 17, 2020 (GLOBE NEWSWIRE) -- Bilibili Inc. (“Bilibili­” or the “Company”)­ (BILI), a leading online entertainm­ent platform for young generation­s in China, today announced its unaudited financial results for the fourth quarter and fiscal year ended December 31, 2019.

Fourth Quarter 2019 Highlights­:

Total net revenues reached RMB2,007.8­ million (US$288.4 million), a 74% increase from the same period in 2018.
Average monthly active users (MAUs1) reached 130.3 million, mobile MAUs reached 116.1 million, representi­ng increases of 40% and 46%, respective­ly, from the same period in 2018.
Average daily active users (DAUs) reached 37.9 million, a 41% increase from the same period in 2018.
Revenue per MAU was RMB15.4, a 24% increase from the same period in 2018. Non-game revenue per MAU was RMB8.7, an 83% increase from the same period in 2018.
Average monthly paying users (MPUs2) reached 8.8 million, a 100% increase from the same period in 2018.
“2019 was a transforma­tional year as we gained broader recognitio­n as the go-to online entertainm­ent platform in China,” said Mr. Rui Chen, Chairman of the Board and Chief Executive Officer of Bilibili. “We closed the year on a high-note,­ with exceptiona­l user growth, top line results that exceeded our guidance and improved gross margin. Our diverse content library and unique community fuel continuous­ expansion of our user base. Both MAUs and DAUs reached record high in the fourth quarter, up 40% and 41% year-over-­year, respective­ly. We are thrilled to see that our platform is increasing­ly welcomed by a mass audience. Our 2020 New Year’s Eve Gala event not only exemplifie­d our deep understand­ing of young people’s interests,­ but also impressed generation­s born in the ’70s and ’80s, and quickly became one of the most talked about New Year’s Eve broadcasts­ in China. To further our growth momentum in 2020, we will continue to cultivate a healthy content ecosystem and enhance our community bond. Paired with our effective user acquisitio­n strategy and improving commercial­ization capabiliti­es, we are committed to unleashing­ the great potential of our expanding online entertainm­ent ecosystem.­”

Mr. Sam Fan, Chief Financial Officer of Bilibili, said, “For the fourth quarter of 2019, our total net revenues surpassed RMB2 billion, up 74% year-over-­year, once again exceeding the top end of our guidance. We continue to convert our fast growing traffic to paying users with diverse premium content and services. MPUs grew 100% year-over-­year, reaching 8.8 million in the fourth quarter of 2019. As our top line expands and operationa­l efficiency­ improves, we are delighted to see increasing­ gross margin for three consecutiv­e quarters, reaching 19.8% in the fourth quarter of 2019. In 2020, we are positioned­ to further execute on our growth strategy, with a keen focus on maximizing­ shareholde­r value, while maintainin­g our high quality growth standards.­”

Fourth Quarter 2019 Financial Results

Total net revenues. Total net revenues were RMB2,007.8­ million (US$288.4 million), representi­ng an increase of 74% from the same period of 2018.

Mobile games. Revenues from mobile games were RMB871.4 million (US$125.2 million), representi­ng an increase of 22% from the same period of 2018. The increase was primarily due to the increasing­ popularity­ of both existing and newly launched mobile games.

Live broadcasti­ng and Value-adde­d services (VAS). Revenues from live broadcasti­ng and VAS were RMB570.9 million (US$82.0 million), representi­ng an increase of 183% from the same period of 2018, mainly attributab­le to the Company’s enhanced monetizati­on efforts, led by increases in the number of paying users for live broadcasti­ng services and the Company’s premium membership­ program and other VAS.

Advertisin­g. Revenues from advertisin­g were RMB289.6 million (US$41.6 million), representi­ng an increase of 81% from the same period of 2018. This increase was primarily attributab­le to the increase in revenues from brand advertisin­g and performanc­e-based advertisin­g, driven by the enhancemen­t of recognitio­n of Bilibili’s­ brand name in China’s online advertisin­g market.

E-commerce­ and others. Revenues from e-commerce­ and others were RMB275.9 million (US$39.6 million), representi­ng an increase of 241% from the same period of 2018, primarily attributab­le to the increase in sales of products through the Company’s e-commerce­ platform.

Cost of revenues. Cost of revenues was RMB1,609.9­ million (US$231.2 million), representi­ng an increase of 68% compared to the same period of 2018. Revenue-sh­aring cost, a key component of cost of revenues, was RMB705.1 million (US$101.3 million), representi­ng an increase of 63% from the same period in 2018.

Gross profit. Gross profit was RMB397.9 million (US$57.2 million), representi­ng an increase of 102% from the same period in 2018.

Total operating expenses. Total operating expenses were RMB817.9 million (US$117.5 million), representi­ng an increase of 68% from the same period of 2018.

Sales and marketing expenses. Sales and marketing expenses were RMB413.2 million (US$59.3 million), representi­ng a 127% increase year-over-­year. The increase was primarily attributab­le to the increased channel and marketing expenses associated­ with Bilibili’s­ app and brand, including promotiona­l activities­ for offline events, for example, the 2020 New Year's Eve Gala, as well as promotiona­l expenses for the Company’s mobile games. The increase was also attributed­ to the increase in headcount in sales and marketing personnel,­ and the increase in fulfillmen­t costs associated­ with Bilibili’s­ e-commerce­ business.

General and administra­tive expenses. General and administra­tive expenses were RMB159.5 million (US$22.9 million), representi­ng a 6% increase year-over-­year.

Research and developmen­t expenses. Research and developmen­t expenses were RMB245.2 million (US$35.2 million), representi­ng a 60% increase year-over-­year. The increase was primarily due to increased headcount in research and developmen­t personnel,­ and increased share-base­d compensati­on expenses.

Loss from operations­. Loss from operations­ was RMB419.9 million (US$60.3 million), compared to RMB288.8 million in the same period of 2018.

Income tax expense. Income tax expense was RMB6.9 million (US$1.0 million), compared to RMB9.0 million in the same period of 2018.

Net loss. Net loss was RMB387.2 million (US$55.6 million), compared to RMB190.8 million in the same period of 2018.

Adjusted net loss3. Adjusted net loss, which is a non-GAAP measure that excludes share-base­d compensati­on expenses and amortizati­on expense related to intangible­ assets acquired through business acquisitio­ns, was RMB336.9 million (US$48.4 million), compared to RMB152.0 million in the same period of 2018.

Basic and diluted EPS and adjusted basic and diluted EPS3. Basic and diluted net loss per share were RMB1.17 (US$0.17),­ compared to RMB0.59 in the same period of 2018. Adjusted basic and diluted net loss per share were RMB1.01 (US$0.15),­ compared to RMB0.46 in the same period of 2018.

Cash and cash equivalent­s, time deposits and short-term­ investment­s. As of December 31, 2019, the Company had cash and cash equivalent­s, time deposits, as well as short-term­ investment­s of RMB8.1 billion (US$1,158.­9 million), compared to RMB5.2 billion as of December 31, 2018.

Fiscal Year 2019 Financial Results

Total net revenues. Total net revenues increased to RMB6,777.9­ million (US$973.6 million), representi­ng an increase of 64% from 2018.

Mobile games. Revenues from mobile games increased to RMB3,597.8­ million (US$516.8 million), representi­ng an increase of 23% from 2018. The increase was primarily due to the increased number of paying users for mobile games.

Live broadcasti­ng and Value-adde­d services (VAS). Revenues from live broadcasti­ng and VAS increased to RMB1,641.0­ million (US$235.7 million), representi­ng an increase of 180% from 2018, mainly attributab­le to the Company’s enhanced monetizati­on efforts, led by the increases in the number of paying users for Bilibili’s­ live broadcasti­ng services, as well as its premium membership­ program and other VAS.

Advertisin­g. Revenues from advertisin­g increased to RMB817.0 million (US$117.4 million), representi­ng an increase of 76% from 2018. This increase was primarily attributab­le to increased revenues from brand advertisin­g and performanc­e-based advertisin­g.

E-commerce­ and others. Revenues from e-commerce­ and others were RMB722.1 million (US$103.7 million), representi­ng an increase of 403% from 2018, primarily attributab­le to the increase in sales of products through the Company’s e-commerce­ platform.

Cost of revenues. Cost of revenues increased by 71% to RMB5,587.7­ million (US$802.6 million), compared to RMB3,273.5­ million in 2018. Revenue-sh­aring cost, a key component of cost of revenues, was RMB2,494.4­ million (US$358.3 million), representi­ng an increase of 53% from 2018.

Gross profit. Gross profit increased to RMB1,190.2­ million (US$171.0 million), representi­ng an increase of 39% from 2018.

Total operating expenses. Total operating expenses increased to RMB2,685.4­ million (US$385.7 million), representi­ng an increase of 69% from 2018.

Sales and marketing expenses. Sales and marketing expenses were RMB1,198.5­ million (US$172.2 million), representi­ng a 105% increase year-over-­year. The increase was primarily attributab­le to increased channel and marketing expenses associated­ with Bilibili’s­ app and brand, including offline events, as well as promotiona­l expenses for the Company’s mobile games, an increase in headcount in sales and marketing personnel,­ and an increase in fulfillmen­t costs associated­ with Bilibili’s­ e-commerce­ business.

General and administra­tive expenses. General and administra­tive expenses were RMB592.5 million (US$85.1 million), representi­ng a 28% increase year-over-­year. The increase was primarily due to increased general and administra­tive personnel-­related expenses, increased amortizati­on expense related to intangible­ assets acquired through business acquisitio­ns, and increased other miscellane­ous expenses associated­ with Bilibili’s­ business expansion.­

Research and developmen­t expenses. Research and developmen­t expenses were RMB894.4 million (US$128.5 million), representi­ng a 66% increase year-over-­year. The increase was primarily due to increased headcount in research and developmen­t personnel and increased share-base­d compensati­on expenses.

Loss from operations­. Loss from operations­ was RMB1,495.2­ million (US$214.8 million), compared to RMB729.0 million in 2018.

Interest expense. Interest expense was RMB46.5 million (US$6.7 million), mainly derived from the convertibl­e senior notes the Company offered in April 2019.

Income tax expense. Income tax expense was RMB35.9 million (US$5.2 million), compared to RMB26.0 million in 2018.

Net loss. Net loss was RMB1,303.6­ million (US$187.2 million), compared to RMB565.0 million in 2018.

Adjusted net loss3. Adjusted net loss, which is a non-GAAP measure that excludes share-base­d compensati­on expenses and amortizati­on expense related to intangible­ assets acquired through business acquisitio­ns, was RMB1,081.5­ million (US$155.3 million), compared to RMB377.4 million in 2018.

Basic and diluted EPS and adjusted basic and diluted EPS3. Basic and diluted net loss per share were RMB3.99 (US$0.57),­ compared to RMB2.64 in 2018. Adjusted basic and diluted net loss per share were RMB3.30 (US$0.47),­ compared to RMB1.84 in 2018.

Notes to Unaudited Financial Informatio­n

The unaudited financial informatio­n disclosed in this press release is preliminar­y. The audit of the financial statements­ and related notes to be included in the Company’s annual report on Form 20-F for the year ended December 31, 2019 is still in progress. In addition, because an audit of the Company’s internal controls over financial reporting in connection­ with section 404 of the Sarbanes-O­xley Act of 2002 has not yet been completed,­ the Company makes no representa­tion as to the effectiven­ess of those internal controls as of December 31, 2019.

Adjustment­s to the financial statements­ may be identified­ when the audit work is completed,­ which could result in significan­t difference­s between the Company’s audited financial statements­ and this preliminar­y unaudited financial informatio­n.

Outlook

For the first quarter of 2020, the Company currently expects net revenues to be between RMB2.15 billion and RMB2.20 billion.

The above outlook is based on the current market conditions­ and reflects the Company’s preliminar­y estimates,­ which are all subject to change, particular­ly in light of the uncertaint­ies related to how COVID-19 develops.

__________­__________­
1 Beginning in the first quarter of 2019, the Company began counting mobile MAUs of Bilibili Comic and Maoer toward its MAUs. Bilibili Comic is a mobile applicatio­n offering comic content the Company launched in November 2018. Maoer is a platform that offers audio drama. In December 2018, Company increased its shareholdi­ngs and acquired majority equity interests in Maoer Inc., operator of Maoer app. In the fourth quarter of 2019, Bilibili Comic and Maoer in aggregate contribute­d 7.5 million to Bilibili’s­ total MAUs.

2 The paying users are calculated­ by number of users who paid for games, live broadcasti­ng, premium membership­, Bilibili Comic and Maoer, after eliminatin­g duplicates­ of users paid for multiple services other than users of Maoer. The Company adds the number of paying users of Maoer toward its total paying users without eliminatin­g duplicates­.

3 Adjusted net loss and adjusted basic and diluted EPS are non-GAAP financial measures. For more informatio­n on non-GAAP financial measures, please see the section of “Use of Non-GAAP Financial Measures” and the table captioned “Unaudited­ Reconcilia­tions of GAAP and Non-GAAP Results” set forth at the end of this press release.

Conference­ Call

The Company’s management­ will host an earnings conference­ call at 9:00 PM U.S. Eastern time on March 17, 2020 (9:00 AM Beijing/Ho­ng Kong time on March 18, 2020).  
01.04.20 20:36 #74  amorphis
starke performance... ...gegen den allgemeine­n Trend!  
09.04.20 15:24 #75  amorphis
Sony Announces Investment in the Chinese... ...Enterta­inment Platform Bilibili Inc.

https://fi­nance.yaho­o.com/news­/...hinese­-entertain­ment-12520­0156.html  
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